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However, the permanent upgrade system with unlockable cards and hero abilities will allow for some progress saving. This is a roguelike game so getting defeated will cause you to start all over again. On the other hand, having too large a deck will bring a lot of RNG, which could spell doom in certain situations. Either way can raise the team's power as expanding the decks will also provide new talents and skills for the heroes. They will also need to control the heroes' position during fights since there are offensive and defensive ones involved.Īdditional cards for the decks will be found during exploration and these cards can be upgraded or transmuted into new ones.
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Players will need to create synergies between heroes and their cards in order to maximise their combat prowess. Each turn you have a base of three energy to spend on cards, and any unplayed cards are discarded. While we wouldn’t say it has the most unique elements ever to be seen in the. Overall, Roguebook is a solid entry into the roguelite / deck builder genre. Roguebook follows the standard deck builder formula. The animation and art in Roguebook does help it stand apart from the other games in the same subgenre but gameplay wise, Klei’s Griftlands has an edge when it comes to gameplay mechanics. You go through a series of battles, building a deck and starting over if you lose. At first, players will get two heroes from the four available and attempt to build a team that will find success in the tactical turn-based combat.Įach of these heroes is in possession of a unique set of cards, which brings the second pillar of Roguebook - deck management. The gameplay loop will feel familiar to fans of the genre. It's a roguelike, deckbuilder game with elements reminiscent of JRPGs. Roguebook is another game that will try to mix several genres into one.